You approach the hallowed entrance to the Deeprock Mine, one famed for its treasure, it now lays //(text-style:"shudder")[decrepit]// and //(text-style:"rumble")[abandoned]//. (set:$gems to 0) What should we do? [[Enter]] [[Leave]] You enter the cave cautiously. Only the sound of dripping water lies ahead. { (live: 2s)[ (stop:) [[It's dark, light a torch]] <p></p> [[I don't want to attract anything, proceed in the dark]] ] } "Not today", you think to yourself, as you turn around to head back. You stumble towards where you left your bike (set:$score to $score-1) { (live: 2s)[ (stop:) but ] } { (live: 3s)[ (stop:) (text-style:"sway")[ it's not there] ] } { (live: 5s)[ (stop:) (text-style:"sway")[You're not staying out here long enough to meet the person - or thing - that took it in this creepy place. You biked 2 hours to get here. It's too late to turn back now. [[Enter Anyway->Enter]]] ] } You light a torch, illuminating the inside of a cave, its about 20 feet wide, and your head just misses the ceiling. (set:$score to $score+1) Cold air blows from ahead sending a chill down your spine. In the distance, you see some crates { (live: 2s)[ (stop:) [[Explore the crates]] ] }Fearful of what lays ahead, you squint your eyes and proceed deeper into the cave. Cold air blows from ahead sending a chill down your spine. In the distance, you see some crates { (live: 2s)[ (stop:) [[Explore the crates]] ] }You approach the crates (if:(history: where its name contains "It's dark, light a torch")'s length >= 1)[With your torch, you peek into the crates and see two items, a pickaxe and a rope. Just as you reach to grab one, you notice a third object glistening to your right, a lantern! How exciting! While you ponder your options, the chilling air blows out your torch, and you don't think you'll be able to light it again.](else:)[You peek into the crates and see two items, a pickaxe and a rope. As you rummage around, you feel your torch slip out of your backpack, but are unable to locate it.] I should have thought this through better, I can only pick one: [[Take the pickaxe]] [[Take the rope]] (if:(history: where its name contains "It's dark, light a torch")'s length >= 1)[[Take the lantern]] Aha! You think to youself, can't mine gems without a pickaxe! (set:$item to "pickaxe") [[Continue]]You grab the rope almost instinctively and decide that you can tear gems off the wall with your hands. (set:$item to "rope") [[Continue]]Unwilling to go without light, you grab the lantern and a (text-colour:yellow)[''gold nugget''] also falls to the floor. Score! You put it in your pocket. (set:$item to "lantern") (set:$score to $score+2) [[Continue]]With your hands full, you head into the next chamber - ready for riches to appear. You suddenly feel the space around you open up, and realize that you are standing on a cliff!! Moonlight streams through the large open area ahead, and you can see the glistening gems below. The distance seems pretty large... If only there was a way to get down. [[Jump]] (if:(history: where its name contains "Take the rope")'s length >= 1)[(text-colour:yellow)[[Use the rope]]]With your handy dandy rope, you tie it to a nearby rock and then slowly descend down into the cavern. //(+10 bonus for having a rope)// (set: $roll to (random: 11, 31)) (if:$attr is "speedy")[(set: $roll to $roll+3)//+3 bonus for being speedy//] (t8n:"shudder")+(link:"Roll a D20")[$roll] (if:$roll > 16)[(set: $contentA to "This isn't your first rope climbing activity. Easy peasy!")(set:$score to $score+1)] (else:)[(set: $contentA to "It's a bit hard to find your footing, but you make it safely to the ground")] |DIRTY_SECRET)[$contentA] (click: "Roll a D20")[(show:?DIRTY_SECRET)[[What happens next?]]] You take a large leap and jump downwards, though you may have misjudged the distance. You fall a considerable amount. (set: $roll to (random: 1, 20)) (if:$attr is "speedy")[(set: $roll to $roll+3)//+3 bonus for being speedy//] (t8n:"shudder")+(link:"Roll a D20")[$roll] (if:$roll > 16)[(set: $contentB to "You've practiced this before - you tuck in and roll with the landing. 'Not bad', you think to yourself.")(set:$score to $score+1)] (else-if:$roll > 9)[(set: $contentB to "Falling is scary, and you're falling quite a but. You try to catch your footing but trip as you land, scraping your knee")] (else-if:$roll > 0)[(set: $contentB to "You let out a small scream as you plummet towards the ground. The sharp gems get closer and closer until...")] |DIRTY_SECRET)[$contentB] (click: "Roll a D20")[(show:?DIRTY_SECRET)[[What happens next?]]] (if:$roll > 9)[(goto: "Gems!")] (else:)[(goto: "End")] Many people have attempted to explore the Deeprock Mines. You aren't the first, and you certainly won't be the last. What kind of human are you? (link:"Strong")[(set:$attr to "strong")(go-to:"Introduction")] (link:"Speedy")[(set:$attr to "speedy")(go-to:"Introduction")] (link:"Smart")[(set:$attr to "smart")(go-to:"Introduction")] You find yourself surrounded by ''gems'' of all (text-style:"outline")[shapes], (text-style:"tall")[sizes], and (text-colour:cyan)[colours]! They glisten underneath the pale moonlight. This is what you came for, you //need// to bring some of these home. [[Start Mining Gems!]] (if:(history: where its name contains "Take the pickaxe")'s length >= 1)[(text-colour:yellow)[[Use the pickaxe]]]Not all stories have a happy ending, and this is where your's ends. (link: "Restart")[(reload:)] With no tools besides your hands, you attempt to break off a valuable piece from the cluster of crystals. (set: $roll2 to (random: 1, 20)) (if:$attr is "strong")[(set: $roll2 to $roll2+3)//+3 bonus for being strong//] (t8n:"shudder")+(link:"Roll a D20")[$roll2] (if:$roll2 > 15)[(set: $contentB to "With enough force, you snap off a sizable chunk and tuck it into your back pocket. That should do for now.")(set:$gems to "a sizeable")(set:$score to $score+2)] (else-if:$roll2 > 10)[(set: $contentB to "You cut your hand on the crystals trying to break them free. All you are able to walk away with is a small stone.")(set:$gems to "a tiny")(set:$score to $score+1)] (else-if:$roll2 > 0)[(set: $contentB to "It's futile. You aren't strong enough to break off anything. If you can't get a gem, you might as well head home.")(set:$gems to "no")] |DIRTY_SECRET)[$contentB] (click: "Roll a D20")[(show:?DIRTY_SECRET)[[What happens next? -> After the Gems]]] Picking the pickaxe seems to have paid off, as you prepare to take a massive swing at the cluster of crystals in front of you.. //(+10 bonus for having a pickaxe)// (set: $roll2 to (random: 11, 30)) (if:$attr is "strong")[(set: $roll2 to $roll2+3)//+3 bonus for being strong//] (t8n:"shudder")+(link:"Roll a D20")[$roll2] (if:$roll2 > 16)[(set: $contentA to "SMASH! The crystals are no match for your pickaxe, and you break off a large chunk of gems.")(set:$gems to "so many")(set:$score to $score+3)] (else:)[(set: $contentA to "The pickaxe makes light work of the crystals, and you leave with a decent-sized piece")(set:$gems to "a sizeable")(set:$score to $score+2)] |DIRTY_SECRET)[$contentA] (click: "Roll a D20")[(show:?DIRTY_SECRET)[[What happens next? -> After the Gems]]] (if:$roll2 > 10)[With gems in hand, you decide that you've explored enough today and begin making your way back.] (else:)[With nothing to show for your efforts, you start to head back the way you came. You can try again another day.] [[Head Back]] The caverns twist and turn as you make your exit. Suddenly, you reach a fork in the road - you can't remember which way you came from. (set: $roll3 to (random: 1, 20)) (if:$attr is "smart")[(set: $roll3 to $roll+3)//+3 bonus for being smart//] (t8n:"shudder")+(link:"Roll a D20")[$roll3] (if:$roll3 > 15)[(set: $contentA to "You take a look at the footsteps and see which ones match your boots. It couldn't be clearer the way you came.")] (else-if:$roll3 > 5)[(set: $contentA to "You pause for a brief moment to gather your thoughts. After some deliberation, you think you remember the way you came.")] (else:)[(set: $contentA to "You take a gamble and head down one path...")] |DIRTY_SECRET)[$contentA] (click: "Roll a D20")[(show:?DIRTY_SECRET)[[Proceed]]](if:$roll > 5)[(goto: "Exit")] (else:)[(goto: "Lost")] The cave walls all start to blend together. You're //definitely// (text-style:"buoy")[lost]. Just when it can't get worse, you hear an otherworldy (text-style:"rumble")[(text-colour:white)+(bg:red)[scream]] emmanate from right behind you. Not all stories have a happy ending, and this is where your's ends. { (live: 3s)[ (stop:) [[Summary]] ] } Fresh air never felt so good as you exit the mouth of the mine. You notice that your bike isn't where you left it, but you don't care - elated from your discoveries. You proceed to walk home - having conquered the depths of the Deeprock Mine [[Summary]]Thank you for playing! I hope you enjoyed your time in the Deeprock Mine. You chose the $item. You obtained: $gems gem(s). (if:(history: where its name contains "Take the lantern")'s length >= 1)[You found a gold nugget!] (if:$score > 3 and $gems is not 0)[Your Explorer Level: Legend] (else-if:$score > 3)[Your Explorer Level: Professional] (else-if:$score > 2)[Your Explorer Level: Seasoned] (else-if:$score > 1)[Your Explorer Level: Apprentice] (else:)[Your Explorer Level: Hard To Say] (link: "Try Again")[(reload:)]